![]() ![]() defensiveness for adults and to figure out exactly how the hatchlings should react to threats.įor adults, I was able to reuse a lot of their non-nest threat reactions, but I had to modify how they scored threats to take their most vulnerable group members into account, and put constraints on it to prevent them from straying too far from the nest and leaving it undefended. In particular, I needed to find the right balance of aggression vs. The main factors requiring balancing and new logic were, as per usual, handling threat reactions. Hey everyone, yet another AI progress update here (and hopefully one of the last before we start testing!) One of the last remaining things requiring new AI was behavior around the nest for both hatchlings and adult Triceratops, and I'm happy to say my first pass on it is basically done now. Welp, off to chug some Mountain Dew and practice for my one-man performance of my favorite musical, CATS! Henry So terrible, in fact, that I had to ask Henry to ghostwrite this devlog for me, despite knowing that he'd take the opportunity to make me seem like a weird dweeb. Unfortunately I may be momentarily out of commission due to the fact that I mishandled my toe health and something really gross and terrible happened to it. I'm having a lot of fun working on these, and I can't wait to squeeze out some more. Howdy pardners! I've got more plants for you! Since I wrote last, I've finished off our new Blechnum and Humulus, and they slap. ![]() Please forgive my betrayal and send me good vibes to support me in my adventure of wrangling Unity back in line. Sadly, I've angered the sentient beast that is Unity and was unable to get a video for a proof of concept in time for Devlog. The player will need to time a strong struggle to the most opportune moment when the attacking Dakota is biting and try to conserve their stamina when the Dakota is flapping since that is when they're correcting their balance which would make them harder to throw off. What this means is that a player Trike, being in the defensive role, will play the part of saboteur to the attacking Dakota. Now that you get to play as potential prey and target to RPR, we decided to add a bit more player agency to our struggle mechanic.Īfter a bit of brainstorming and a lot of name-calling (a normal meeting in Saurianland), we landed on letting the player play RPR in reverse. For the most part that's been true though relegated in a simplified form for the AI only. When we were coming up with the inner working of RPR we always envisioned prey being able to fight back and shake the predator off. Today I'm bringing you a small update on trike playable mechanics.Īs many of you know, Dakotaraptor has a unique hunting ability known as RPR (Raptor Prey Restraint). Henry, Ale and Jake are here to fill you in on some of the final systems and obejcts being worked on before we move ahead to that stage: Ale There is a feeling of excitement in the Saurian camp this week, as we are getting very close to the testing stage for the playable Triceratops update! ![]()
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